ZZZ 3.2 Roxy Build & Pull Guide
Roxy Ifrita Pryce arrives in Zenless Zone Zero Version 3.2 as an S-Rank Wind Stun Agent. She is one of Claret Flint's best teammates, while still working well as a flexible quick-swap Stun option in other teams.
Her biggest strengths are straightforward:
Crowd control, fast Daze buildup, longer Stun windows, and strong Sharp DMG-related buffs.
Roxy fits especially well into Claret teams, but she also has fairly strict Energy Regen and CRIT Rate requirements. If her build falls short, her rotation can feel noticeably less smooth.
This guide covers her role, Drive Discs, W-Engines, teams, Mindscape Cinema priority, and pull value so you can quickly decide how to build her and whether she is worth your Polychrome.
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1. Roxy Overview — Crowd Control, Fast Stuns & Team Buffs
Roxy Ifrita Pryce
- Attribute: Wind
- Specialty: Stun
- Role: S-Rank Stun Support / Quick-Swap Sub DPS
- Best Partner: Claret Flint
Core Gameplay — Build Resources, Trigger the Tornado, Set Up Your DPS
Roxy's kit revolves around spending Energy to build her unique combat resources, then converting them into a powerful tornado once enough stacks are ready.
Once the full setup is triggered, Roxy can:
- Pull enemies together
- Build Daze quickly
- Provide Sharp DMG-related buffs
- Extend the team's Stun damage window
- Set up a clean burst window for the main DPS
Her kit also gains value from defensive stats while still benefiting from Impact and offensive scaling, making her more than a standard quick-swap Stun Agent.
Build Priority — Fix Her Energy Loop First
Roxy's biggest issue is not raw damage — it is Energy management.
- Prioritize Energy Regen first
- Push CRIT Rate as high as possible
- Add Impact after the rotation feels stable
- Do not sacrifice Energy just for extra personal damage
If Roxy cannot generate enough Energy, her setup slows down and the entire Stun rotation becomes noticeably less consistent.
2. Roxy Build Cheat Sheet — Drive Discs, W-Engines & Stats
3. Best Roxy Teams — Claret Is Her Perfect Partner
1. Claret Team — Roxy's Best Home
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Claret Flint + Roxy + Support
This is Roxy's strongest and most natural team setup.
Roxy handles:
- Crowd control
- Fast Daze buildup
- Longer Stun windows
- Sharp DMG-related team buffs
Once the enemy is Stunned, swap to Claret and unload her main burst.
Support picks: Rina works well as a premium option, while Nicole is an accessible utility pick.
Easy Rotation
Roxy enters → use EX Special Attack to build resources → trigger the tornado → group enemies and build Daze → Stun the target → swap to Claret for burst damage
2. Pyrois Team — Better Control for Short-Range Damage
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Pyrois + Roxy + Support
Roxy's grouping, Stun utility, and Wind-based support can make Pyrois' damage windows much easier to manage.
For the third slot, use utility Supports such as Lucy or Nicole depending on your account.
3. Flexible Stun Slot — Easy Plug-and-Play Utility
Main DPS + Roxy + Utility
If your account lacks a strong Stun Agent, Roxy can also work as a flexible quick-swap option outside Claret teams.
Her universal value comes from crowd control, fast Daze buildup, and longer Stun windows, rather than personal field time.
4. Mindscape Cinema Priority — M0 Works, Signature First
Roxy is fully functional at M0.
If resources are limited, getting her signature W-Engine and finishing the core build is usually more valuable than immediately chasing higher Mindscapes.
5. Should You Pull Roxy? Quick Pull Guide
Pull Roxy If...
1. You already have Claret or plan to build an Armorer team
This is where Roxy has the highest pull value.
She provides crowd control, Daze, longer Stun windows, and Sharp DMG-related buffs, all of which fit Claret extremely well.
2. Your account needs a strong Stun Agent
Roxy is also useful if you need reliable crowd control, fast Daze buildup, and a quick-swap Stun slot for modes such as Deadly Assault and Shiyu Defense.
3. She's a favorite
If you like Roxy, her gameplay is straightforward and her crowd-control utility is easy to appreciate in actual combat.
Consider Skipping If...
1. Your main DPS teams are still unfinished
If your first core team still lacks a proper damage dealer, spending heavily on a support-oriented Stun Agent is harder to justify — especially if you do not own Claret.
2. You do not plan to pull Crimson Moon Casket
Roxy works at M0 without her signature, but Crimson Moon Casket noticeably improves her Energy economy, rotation comfort, and overall team utility.
Without it, expect more pressure on Drive Disc stats.
3. Your Stun roster is already stacked
If you already have multiple fully built Stun Agents and do not need Roxy for Claret, she becomes much easier to skip.
If you have already counted your current pity, Polychrome, event rewards, and remaining free pulls and are only a few pulls short of your target, you can consider a ZZZ Top Up to cover only the Monochrome you actually need. Work out your real pull deficit first instead of topping up early.
Final Verdict — Great With Claret, Optional Without Her
Roxy is not a traditional on-field hypercarry.
Her real value comes from crowd control, Stun utility, longer burst windows, and team buffs.
For Claret teams, that makes Roxy a highly valuable partner. If you do not own Claret and already have enough Stun Agents, she is much easier to skip.
For her build, remember two things: fix Energy first, then push CRIT Rate.
If you need extra Monochrome or an Inter-Knot Membership, you can also check Zenless Zone Zero Top Up options on Keygold before your next Signal Search.
FAQ — Roxy Build & Pull Questions
Q1: Is Roxy worth pulling without Claret?
Yes, but her priority drops.
She can still work as a flexible quick-swap Stun Agent with useful crowd control and longer Stun windows. If your account already has enough Stun options, however, she becomes easier to skip.
Q2: Is M0 Roxy good without her signature W-Engine?
Yes. Her base kit is fully functional at M0.
The main issue is Energy. Without Crimson Moon Casket, you need more Energy Regen from Drive Discs and substats. In short: M0 works, while M0 + signature feels much smoother.
Q3: Does Disc 6 have to be Energy Regen? Can I use Impact instead?
Energy Regen is the safer recommendation.
Roxy relies heavily on Energy to keep her core rotation moving.
A higher Impact stat means little if your actual skill rotation keeps stalling.
It is usually better to get Impact from other stats after Energy is comfortable.
Q4: Is Roxy difficult to play?
Not really. The basic game plan is simple:
Swap to Roxy → use EX Special Attack → build her resources → trigger the tornado → group enemies and build Daze → Stun → swap to your main DPS.
Once you are comfortable with the rotation, you can start optimizing the finer details. Her basic utility is easy to access even for casual players.
